nearbyint, nearbyintf, nearbyintl
From cppreference.com
Defined in header
<math.h>
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float nearbyintf( float arg );
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(1) | (since C99) |
double nearbyint( double arg );
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(2) | (since C99) |
long double nearbyintl( long double arg );
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(3) | (since C99) |
Defined in header
<tgmath.h>
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#define nearbyint( arg )
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(4) | (since C99) |
1-3) Rounds the floating-point argument
arg
to an integer value in floating-point format, using the current rounding mode.
4) Type-generic macro: If
arg
has type long double, nearbyintl
is called. Otherwise, if arg
has integer type or the type double, nearbyint
is called. Otherwise, nearbyintf
is called, respectively.
Contents |
[edit] Parameters
arg | - | floating point value |
[edit] Return value
The nearest integer value to arg
, according to the current rounding mode, is returned.
[edit] Error handling
This function is not subject to any of the errors specified in math_errhandling
If the implementation supports IEEE floating-point arithmetic (IEC 60559),
- FE_INEXACT is never raised
- If
arg
is ±∞, it is returned, unmodified - If
arg
is ±0, it is returned, unmodified - If
arg
is NaN, NaN is returned
[edit] Notes
The only difference between nearbyint
and rint is that nearbyint
never raises FE_INEXACT.
The largest representable floating-point values are exact integers in all standard floating-point formats, so nearbyint
never overflows on its own; however the result may overflow any integer type (including intmax_t), when stored in an integer variable.
If the current rounding mode is FE_TONEAREST, this function rounds to even in halfway cases (like rint, but unlike round)
[edit] Example
Run this code
#include <stdio.h> #include <math.h> #include <fenv.h> int main(void) { #pragma STDC FENV_ACCESS ON fesetround(FE_TONEAREST); printf("rounding to nearest:\nnearbyint(+2.3) = %+.1f ", nearbyint(2.3)); printf("nearbyint(+2.5) = %+.1f ", nearbyint(2.5)); printf("nearbyint(+3.5) = %+.1f\n", nearbyint(3.5)); printf("nearbyint(-2.3) = %+.1f ", nearbyint(-2.3)); printf("nearbyint(-2.5) = %+.1f ", nearbyint(-2.5)); printf("nearbyint(-3.5) = %+.1f\n", nearbyint(-3.5)); fesetround(FE_DOWNWARD); printf("rounding down: \nnearbyint(+2.3) = %+.1f ", nearbyint(2.3)); printf("nearbyint(+2.5) = %+.1f ", nearbyint(2.5)); printf("nearbyint(+3.5) = %+.1f\n", nearbyint(3.5)); printf("nearbyint(-2.3) = %+.1f ", nearbyint(-2.3)); printf("nearbyint(-2.5) = %+.1f ", nearbyint(-2.5)); printf("nearbyint(-3.5) = %+.1f\n", nearbyint(-3.5)); printf("nearbyint(-0.0) = %+.1f\n", nearbyint(-0.0)); printf("nearbyint(-Inf) = %+.1f\n", nearbyint(-INFINITY)); }
Output:
rounding to nearest: nearbyint(+2.3) = +2.0 nearbyint(+2.5) = +2.0 nearbyint(+3.5) = +4.0 nearbyint(-2.3) = -2.0 nearbyint(-2.5) = -2.0 nearbyint(-3.5) = -4.0 rounding down: nearbyint(+2.3) = +2.0 nearbyint(+2.5) = +2.0 nearbyint(+3.5) = +3.0 nearbyint(-2.3) = -3.0 nearbyint(-2.5) = -3.0 nearbyint(-3.5) = -4.0 nearbyint(-0.0) = -0.0 nearbyint(-Inf) = -inf
[edit] See also
(C99)(C99)(C99)(C99)(C99)(C99)(C99)(C99)(C99)
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rounds to an integer using current rounding mode with exception if the result differs (function) |
(C99)(C99)(C99)
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rounds to nearest integer, rounding away from zero in halfway cases (function) |
(C99)(C99)
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gets or sets rounding direction (function) |
C++ documentation for nearbyint
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