public class CellRendererPane extends Container implements Accessible
cellRendererPane = new CellRendererPane(); ... Component rendererComponent = renderer.getListCellRendererComponent(); renderer.configureListCellRenderer(dataModel.getElementAt(row), row); cellRendererPane.paintComponent(g, rendererComponent, this, x, y, w, h);
A renderer component must override isShowing() and unconditionally return true to work correctly because the Swing paint does nothing for components with isShowing false.
Warning:
Serialized objects of this class will not be compatible with
future Swing releases. The current serialization support is
appropriate for short term storage or RMI between applications running
the same version of Swing. As of 1.4, support for long term storage
of all JavaBeans™
has been added to the java.beans
package.
Please see XMLEncoder
.
Modifier and Type | Class and Description |
---|---|
protected class |
CellRendererPane.AccessibleCellRendererPane
This class implements accessibility support for the
CellRendererPane class. |
Container.AccessibleAWTContainer
Component.AccessibleAWTComponent, Component.BaselineResizeBehavior, Component.BltBufferStrategy, Component.FlipBufferStrategy
Modifier and Type | Field and Description |
---|---|
protected AccessibleContext |
accessibleContext |
BOTTOM_ALIGNMENT, CENTER_ALIGNMENT, LEFT_ALIGNMENT, RIGHT_ALIGNMENT, TOP_ALIGNMENT
ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTH
Constructor and Description |
---|
CellRendererPane()
Construct a CellRendererPane object.
|
Modifier and Type | Method and Description |
---|---|
protected void |
addImpl(Component x,
Object constraints,
int index)
If the specified component is already a child of this then we don't
bother doing anything - stacking order doesn't matter for cell
renderer components (CellRendererPane doesn't paint anyway).
|
AccessibleContext |
getAccessibleContext()
Gets the AccessibleContext associated with this CellRendererPane.
|
void |
invalidate()
Overridden to avoid propagating a invalidate up the tree when the
cell renderer child is configured.
|
void |
paint(Graphics g)
Shouldn't be called.
|
void |
paintComponent(Graphics g,
Component c,
Container p,
int x,
int y,
int w,
int h)
Calls this.paintComponent(g, c, p, x, y, w, h, false).
|
void |
paintComponent(Graphics g,
Component c,
Container p,
int x,
int y,
int w,
int h,
boolean shouldValidate)
Paint a cell renderer component c on graphics object g.
|
void |
paintComponent(Graphics g,
Component c,
Container p,
Rectangle r)
Calls this.paintComponent() with the rectangles x,y,width,height fields.
|
void |
update(Graphics g)
Shouldn't be called.
|
add, add, add, add, add, addContainerListener, addNotify, addPropertyChangeListener, addPropertyChangeListener, applyComponentOrientation, areFocusTraversalKeysSet, countComponents, deliverEvent, doLayout, findComponentAt, findComponentAt, getAlignmentX, getAlignmentY, getComponent, getComponentAt, getComponentAt, getComponentCount, getComponents, getComponentZOrder, getContainerListeners, getFocusTraversalKeys, getFocusTraversalPolicy, getInsets, getLayout, getListeners, getMaximumSize, getMinimumSize, getMousePosition, getPreferredSize, insets, isAncestorOf, isFocusCycleRoot, isFocusCycleRoot, isFocusTraversalPolicyProvider, isFocusTraversalPolicySet, isValidateRoot, layout, list, list, locate, minimumSize, paintComponents, paramString, preferredSize, print, printComponents, processContainerEvent, processEvent, remove, remove, removeAll, removeContainerListener, removeNotify, setComponentZOrder, setFocusCycleRoot, setFocusTraversalKeys, setFocusTraversalPolicy, setFocusTraversalPolicyProvider, setFont, setLayout, transferFocusDownCycle, validate, validateTree
action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, bounds, checkImage, checkImage, coalesceEvents, contains, contains, createImage, createImage, createVolatileImage, createVolatileImage, disable, disableEvents, dispatchEvent, enable, enable, enableEvents, enableInputMethods, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getBackground, getBaseline, getBaselineResizeBehavior, getBounds, getBounds, getColorModel, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusCycleRootAncestor, getFocusListeners, getFocusTraversalKeysEnabled, getFont, getFontMetrics, getForeground, getGraphics, getGraphicsConfiguration, getHeight, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputContext, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getLocale, getLocation, getLocation, getLocationOnScreen, getMouseListeners, getMouseMotionListeners, getMousePosition, getMouseWheelListeners, getName, getParent, getPeer, getPropertyChangeListeners, getPropertyChangeListeners, getSize, getSize, getToolkit, getTreeLock, getWidth, getX, getY, gotFocus, handleEvent, hasFocus, hide, imageUpdate, inside, isBackgroundSet, isCursorSet, isDisplayable, isDoubleBuffered, isEnabled, isFocusable, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isMaximumSizeSet, isMinimumSizeSet, isOpaque, isPreferredSizeSet, isShowing, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, postEvent, prepareImage, prepareImage, printAll, processComponentEvent, processFocusEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processKeyEvent, processMouseEvent, processMouseMotionEvent, processMouseWheelEvent, remove, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, repaint, requestFocus, requestFocus, requestFocusInWindow, requestFocusInWindow, reshape, resize, resize, revalidate, setBackground, setBounds, setBounds, setComponentOrientation, setCursor, setDropTarget, setEnabled, setFocusable, setFocusTraversalKeysEnabled, setForeground, setIgnoreRepaint, setLocale, setLocation, setLocation, setMaximumSize, setMinimumSize, setName, setPreferredSize, setSize, setSize, setVisible, show, show, size, toString, transferFocus, transferFocusBackward, transferFocusUpCycle
protected AccessibleContext accessibleContext
public void invalidate()
invalidate
in class Container
Container.validate()
,
Container.layout()
,
LayoutManager2
public void paint(Graphics g)
paint
in class Container
g
- the specified Graphics windowComponent.update(Graphics)
public void update(Graphics g)
update
in class Container
g
- the specified Graphics windowComponent.update(Graphics)
protected void addImpl(Component x, Object constraints, int index)
addImpl
in class Container
x
- the component to be addedconstraints
- an object expressing layout constraints
for this componentindex
- the position in the container's list at which to
insert the component, where -1
means append to the endContainer.add(Component)
,
Container.add(Component, int)
,
Container.add(Component, java.lang.Object)
,
Container.invalidate()
,
LayoutManager
,
LayoutManager2
public void paintComponent(Graphics g, Component c, Container p, int x, int y, int w, int h, boolean shouldValidate)
public void paintComponent(Graphics g, Component c, Container p, int x, int y, int w, int h)
public void paintComponent(Graphics g, Component c, Container p, Rectangle r)
public AccessibleContext getAccessibleContext()
getAccessibleContext
in interface Accessible
getAccessibleContext
in class Component
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For further API reference and developer documentation, see Java SE Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.
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