Standard library header <vector>
From cppreference.com
This header is part of the containers library.
Includes |
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<initializer_list>(C++11) | ||
Classes |
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dynamic contiguous array (class template) |
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space-efficient dynamic bitset (class template specialization) |
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(C++11)
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hash support for std::vector<bool> (class template specialization) |
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Functions |
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lexicographically compares the values in the vector (function template) |
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specializes the std::swap algorithm (function template) |
[edit] Synopsis
#include <initializer_list> namespace std { template <class T, class Allocator = allocator<T> > class vector; template <class T, class Allocator> bool operator==(const vector<T,Allocator>& x,const vector<T,Allocator>& y); template <class T, class Allocator> bool operator< (const vector<T,Allocator>& x,const vector<T,Allocator>& y); template <class T, class Allocator> bool operator!=(const vector<T,Allocator>& x,const vector<T,Allocator>& y); template <class T, class Allocator> bool operator> (const vector<T,Allocator>& x,const vector<T,Allocator>& y); template <class T, class Allocator> bool operator>=(const vector<T,Allocator>& x,const vector<T,Allocator>& y); template <class T, class Allocator> bool operator<=(const vector<T,Allocator>& x,const vector<T,Allocator>& y); template <class T, class Allocator> void swap(vector<T,Allocator>& x, vector<T,Allocator>& y); template <class Allocator> class vector<bool,Allocator>; // hash support template <class T> struct hash; template <class Allocator> struct hash<vector<bool, Allocator> >; }
[edit] Class std::vector
template <class T, class Allocator = allocator<T> > class vector { public: // types: typedef value_type& reference; typedef const value_type& const_reference; typedef /*implementation-defined*/ iterator; typedef /*implementation-defined*/ const_iterator; typedef /*implementation-defined*/ size_type; typedef /*implementation-defined*/ difference_type; typedef T value_type; typedef Allocator allocator_type; typedef typename allocator_traits<Allocator>::pointer pointer; typedef typename allocator_traits<Allocator>::const_pointer const_pointer; typedef std::reverse_iterator<iterator> reverse_iterator; typedef std::reverse_iterator<const_iterator> const_reverse_iterator; // construct/copy/destroy: explicit vector(const Allocator& = Allocator()); explicit vector(size_type n); vector(size_type n, const T& value,const Allocator& = Allocator()); template <class InputIterator> vector(InputIterator first, InputIterator last,const Allocator& = Allocator()); vector(const vector<T,Allocator>& x); vector(vector&&); vector(const vector&, const Allocator&); vector(vector&&, const Allocator&); vector(initializer_list<T>, const Allocator& = Allocator()); ~vector(); vector<T,Allocator>& operator=(const vector<T,Allocator>& x); vector<T,Allocator>& operator=(vector<T,Allocator>&& x); vector& operator=(initializer_list<T>); template <class InputIterator> void assign(InputIterator first, InputIterator last); void assign(size_type n, const T& t); void assign(initializer_list<T>); allocator_type get_allocator() const noexcept; // iterators: iterator begin() noexcept; const_iterator begin() const noexcept; iterator end() noexcept; const_iterator end() const noexcept; reverse_iterator rbegin() noexcept; const_reverse_iterator rbegin() const noexcept; reverse_iterator rend() noexcept; const_reverse_iterator rend() const noexcept; const_iterator cbegin() noexcept; const_iterator cend() noexcept; const_reverse_iterator crbegin() const noexcept; const_reverse_iterator crend() const noexcept; // capacity: size_type size() const noexcept; size_type max_size() const noexcept; void resize(size_type sz); void resize(size_type sz, const T& c); size_type capacity() const noexcept; bool empty() const noexcept; void reserve(size_type n); void shrink_to_fit(); // element access: reference operator[](size_type n); const_reference operator[](size_type n) const; reference at(size_type n); const_reference at(size_type n) const; reference front(); const_reference front() const; reference back(); const_reference back() const; //data access T* data() noexcept; const T* data() noexcept; // modifiers: template <class... Args> void emplace_back(Args&&... args); void push_back(const T& x); void push_back(T&& x); void pop_back(); template <class... Args> iterator emplace(const_iterator position, Args&&... args); iterator insert(const_iterator position, const T& x); iterator insert(const_iterator position, T&& x); iterator insert(const_iterator position, size_type n, const T& x); template <class InputIterator> iterator insert (const_iterator position, InputIterator first, InputIterator last); iterator insert(const_iterator position, initializer_list<T>); iterator erase(const_iterator position); iterator erase(const_iterator first, const_iterator last); void swap(vector<T,Allocator>&); void clear() noexcept; };
[edit] Specialization std::vector<bool>
template <class bool, class Allocator = allocator<bool> > class vector { public: // types: typedef bool const_reference; typedef /*implementation-defined*/ iterator; typedef /*implementation-defined*/ const_iterator; typedef /*implementation-defined*/ size_type; typedef /*implementation-defined*/ difference_type; typedef bool value_type; typedef Allocator allocator_type; typedef /*implementation-defined*/ pointer; typedef /*implementation-defined*/ const_pointer; typedef std::reverse_iterator<iterator> reverse_iterator; typedef std::reverse_iterator<const_iterator> const_reverse_iterator; // bit reference: class reference { friend class vector; reference() noexcept; public: ~reference(); operator bool() const noexcept; reference& operator=(const bool x) noexcept; reference& operator=(const reference& x) noexcept; void flip() noexcept; // flips the bit }; // construct/copy/destroy: explicit vector(const Allocator& = Allocator()); explicit vector(size_type n); vector(size_type n, const bool& value,const Allocator& = Allocator()); template <class InputIterator> vector(InputIterator first, InputIterator last,const Allocator& = Allocator()); vector(const vector<bool,Allocator>& x); vector(vector&&); vector(const vector&, const Allocator&); vector(vector&&, const Allocator&); vector(initializer_list<bool>, const Allocator& = Allocator()); ~vector(); vector<bool,Allocator>& operator=(const vector<bool,Allocator>& x); vector<bool,Allocator>& operator=(vector<bool,Allocator>&& x); vector& operator=(initializer_list<bool>); template <class InputIterator> void assign(InputIterator first, InputIterator last); void assign(size_type n, const bool& t); void assign(initializer_list<bool>); allocator_type get_allocator() const noexcept; // iterators: iterator begin() noexcept; const_iterator begin() const noexcept; iterator end() noexcept; const_iterator end() const noexcept; reverse_iterator rbegin() noexcept; const_reverse_iterator rbegin() const noexcept; reverse_iterator rend() noexcept; const_reverse_iterator rend() const noexcept; const_iterator cbegin() noexcept; const_iterator cend() noexcept; const_reverse_iterator crbegin() const noexcept; const_reverse_iterator crend() const noexcept; // capacity: size_type size() const noexcept; size_type max_size() const noexcept; void resize(size_type sz); void resize(size_type sz, const bool& c); size_type capacity() const noexcept; bool empty() const noexcept; void reserve(size_type n); void shrink_to_fit(); // element access: reference operator[](size_type n); const_reference operator[](size_type n) const; reference at(size_type n); const_reference at(size_type n) const; reference front(); const_reference front() const; reference back(); const_reference back() const; //data access bool* data() noexcept; const bool* data() noexcept; // modifiers: template <class... Args> void emplace_back(Args&&... args); void push_back(const bool& x); void push_back(bool&& x); void pop_back(); template <class... Args> iterator emplace(const_iterator position, Args&&... args); iterator insert(const_iterator position, const bool& x); iterator insert(const_iterator position, bool&& x); iterator insert(const_iterator position, size_type n, const bool& x); template <class InputIterator> iterator insert (const_iterator position, InputIterator first, InputIterator last); iterator insert(const_iterator position, initializer_list<bool>); iterator erase(const_iterator position); iterator erase(const_iterator first, const_iterator last); void swap(vector<bool,Allocator>&); void flip() noexcept;// flips all bits void clear() noexcept; };